This linearity, while refreshing in today’s industry climate, it is a double-edged great axe, if you will: it’s a shame that the barbarians are the only faction playable for a campaign. The Tale of Falir, without spoiling anything, takes on a similar tone to the main campaign and continues the excellent world-building which Invasion begins. It’s slightly distressing that a game with a clear start, beginning and end to a campaign is high praise, but here we are. In the current landscape of games, developers use the phrase ‘player-driven story’ is concerningly often – Fantasy General II, on the other hand, leaves nothing to the imagination. It’s refreshing to have a turn-based experience which is linear and does not leave it to the player to create the specifics of the story. Characters are established well, and early on, which is rare for a turn-based strategy game. The Invasion campaign, which we previewed before, takes players across most of Keldonia and offers some genuinely engaging storytelling. With two campaigns, ‘Invasion’ and the shorter prequel ‘The Tale of Falir’ – Fantasy General II doesn’t skimp in terms of content. This can happen, admittedly, fairly often considering the game’s rather harsh difficulty spikes. The player travels from mission to mission, upgrading and recruiting for their army between fights, hoping not to be stuck with nothing but a band of spearmen for a large upcoming fight. Emphasising the Xcom similarities, the core gameplay in the campaign centres around controlling an army through a linear, hex-based map – completing various objectives to advance the story. To recap: Fantasy General II is a Civilization– Xcom– Total War hybrid, bringing together aspects of the 4X, turn-based strategy and army management genres to create a fairly unique kind of game. However, while the basics of the game have truly been nailed – it is not perfect and lacks some longevity. What we saw from the barbarian campaign appeared to be shaping up nicely – and overall, it’s a success. The world of Aer is vast and filled with wonders.Last month we looked at the preview build for Fantasy General II, Owned By Gravity and Slitherine’s sequel to the 1996 strategy classic. From the cold, magic-rich highlands of Fareach, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. PRINTABLE WORLD MAPA high-resolution printable version of the map of the world of Aer. DIGITAL SOUNDTRACK (includes the original Fantasy General’s soundtrack)A digital package containing the marvelous original soundtracks of Fantasy General and Fantasy General II! Relive the music that inspired generations of strategy players in the 90s, then prepare to be amazed by a brand new modern epic soundtrack for its sequel. A unique collection book, 104 pages long, containing the amazing art of Dominik Mayer. DIGITAL ARTBOOKThis book introduces you to the world and people of Fantasy General II and gives you never-before released background information on the game’s story and units as well as putting the beautiful art of the game into your hands. Experience the prologue to the single player campaign in this exciting prequel campaign. Eager to make a name for himself, Falir of Clan Baileach sets out with his band to claim the prize. Many brave souls died facing the giant troll and Clan Donagh has offered 200 Gold to the hero who can best Tolk. Tale of Falir PREQUEL CAMPAIGN Tolk Headsplitter and his band of trolls have been pillaging the western steads of Clan Donagh. Play an exciting prequel campaign and download the soundtrack (20 tracks, from Fantasy General and Fantasy General II), the artbook of the game and a map of the world of Aer. About This Content Fantasy General II - Hero Edition Upgrade Pack consists in the opportunity to obtain the exclusive contents of the Hero Edition, if you already own the base game.
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